Saturday, 20 December 2008

Time, Space and Bascule


There was a meeting of Blue group at MUVEnation island yesterday to work on Section 3 Activity 1 - creating a virtual travel guide. Boudica (Sally), Tere (Teresa), wico (William) and me were there. Sunshine (Mireille) sent apologies. Bex (Bex) from Orange group joined us to see how we are getting along. Tree posted the whole chatlog for anyone interested in the blow-by-blow details. We started by talking about what we’d learnt, and a couple of very interesting points came up. Well, interesting to me!

  • There's lots of information is SL, and lots of opportunity for learning - so much so that there's a danger of lack of focus, distraction, or simply missing the point. So, like good teaching in RL, good teaching in SL requires careful planning and preparation. Teachers in SL need to actively guide learners through SL spaces, maybe more so than in RL where most learners usually will already have an instinctual grasp of the physical, cultural and social topography. Where learners are inexperienced in SL, tutoring is probably a critical element of support.
I’d not thought about this notion on topography before. IRL learners have all the usual reference points; even in a new situation they have an instinctual understanding of most of the rules. In SL, even the laws of physics are different! Learners who are new to SL will need a great deal of support even with simple things like having a conversation. Blue group is working out protocols as it goes along, with some definite patterns emerging; regular affirmative re-statements, frequent summarising, more direct and targeted questions, more invitations to others to speak, active re-incorporation of others ideas, and generally shorter statements. In this meeting, a potentially chaotic five-way conversation went quite well (probably ‘cos we’re all so clever an’ all…)
  • SL is a very 'synchronous' space and generates a real sense of 'presence', experienced 1st hand by the group in this sort of collaborative activity. The group also referred to this at various times as 'solidity', 'realism', 'connection', 'virtual attraction', 'community'. While some of the group have experienced a similar sense of presence in other on-line communities everyone agreed this was a particular feature of SL. This makes SL a particularly 'social' environment, and the impact of social interaction is one of the things SL teachers need to plan for.
I’ve never much taken to IM, unlike Boudica who has a very active IM friendship group (Boudica is increasingly referred to as Bo… a sign of growing informality within the group and maybe the push towards shorter statements! I should explain that Bo and I are married IRL… It’s interesting sitting back to back in the study using IM and trying really hard not to cheat!). My problem with IM is rooted in my terrible spelling. I have good coping strategies as an adult, but most involve drafting and re-drafting, something less easy with IM. Blue Group had a bit of a discussion about how SL might allow anxious students more space, and Bex talked about the possibility of re-drafting IM messages. I realised I’m already doing this a little, and will try to do more. IM is synchronous, but maybe doesn’t have to be instant. Slowing down even a little allows for micro-reflection… and even a bit of re-drafting!
  • While some SL Education spaces seem vibrant and inhabited, others seem a bit 'run down' and even abandoned. We speculate that some spaces find it hard to sustain the levels of enthusiasm that led to their initial creation. This is another way in which communities are important - in sustaining and inhabiting the spaces created to support them. A number of questions follow on from this; what is the typical lifecycle of an SL community? Is a space that grows out of a community more sustainable than a community that grows out of a space?
I mentioned this is my earlier posts on this activity. The Three Marks of Existence permeate all 10,000 worlds, including the virtual ones. That impermanence should be a feature of SL is no surprise; though the life cycle of some SL space seems remarkably short – communities that seemed to be thriving 18 months ago seem dead on their feet now… As someone about to jump feet first into the land owning business it would be productive to give this careful thought…
Bo has just read this over my shoulder and told me that she's heard the Internet called 'the revenge of the introverts'... which led me through Google to an intersting 1995 article in Computer-Mediated Communication Magazine:
Traditionally, humans form relationships with other people because of their geographic proximity. But on the Internet people meet other users because they have similar interests regardless of where they physically live. Howard Rheingold, author of The Virtual Community and a user of San Francisco's WELL system writes, "It's like having the corner bar, complete with old buddies and delightful newcomers and new tools waiting to take home and fresh graffiti and letters, except instead of putting on my coat, shutting down the computer, and walking down to the corner, I just invoke my telecom program and there they are. It's a place." (Livingood, 1995)
After the meeting, Bex and I played Frisbee. Not something traditionally associated with IM... just unpacking the necessary kit turned out to be quite complicated, though we got there in the end. Bex turned out to be very good at it, while I was continually picking the frisbee out of the river. Bo just watched while sending IMs, reading e-mail and updating Facebook...

Unable to just have fun, we got to talking about educational applications of frisbee throwing - this would certainly be a good way to practice motor control of avatars!

Livingood, J. (1995, April 1). Revenge of the Introverts. Retrieved December 20, 2008, from Computer-Mediated Communication Magazine: http://www.december.com/cmc/mag/1995/apr/livingood.html

Tuesday, 16 December 2008

Virtual Quest


Tonight I re-visited Education UK Island to take another look at the Virtual Quests. This resource is housed in a smallish shop unit close by the Education UK reception at http://slurl.com/secondlife/Education%20UK/228/45/22

In which way does this location address educational issues?

This site is very small scale and very simply presented series of wall-mounted instruction cards on how to create Virtual Quests; an approach that offers “a focused method of using Second Life to support learning and teaching and provides the learner and tutor with a framework for exploring and developing subject topics.” There’s an outline of the pedagogical model, additional note cards, and example of a quest, and links through to additional web-based resources on www.sleducationuk.net. Unfortunately, the website itself was off line due to bereavements.

The presentation of the Virtual Quest resource is functional but nothing to write home about (or write a blog about…). However, the content might be! This was the first resource I’ve come across that gives clear practical advice to teachers on how to use SL as a teaching resource. It’s functional, practice-focused, written with learning outcomes in mind and follows a simple 4-stage experiential learning model that will already be familiar to most teacher. The Virtual Quest process itself has clear application in a wide range of learning contexts.

According to you, which is the target audience of the educational events/action taking place in the location?

The activity was presumably written by UK teachers. There’s nothing to confirm this directly, although an inspection of various prims reveals that Chris Eggplant, the avatar in front of the man behind Education UK Island is the owner and creator of the content. It’s in a language that will be immediately recognisable to UK schoolteachers, and teachers working in the Lifelong Learning sector.

Who are the owners of the location and how is it organized (is there a community, group, etc)?

To quote from a note card in the main island office, “Education UK island is a not for profit educational island being constructed in Second Life to provide a ‘safe’ location for U.K. virtual education. We are not a company or an organisation, nor are we consultants looking to cash in on Second Life (we have jobs thank you!), or are we affiliated to any other organisation with a similar name. We are purely a group of UK educationalists who have worked in UK education at practitioner, manager and policy levels for a substantial number of years, who have come together and bought an island and the accompanying resources out of our own money.”

As with Virtual Morocco, I found a number of worrying indications that the initial impetus for this work has wound down – there were random prims scattered around, empty shop units, ‘rogue’ sky platforms, non-functional video feeds… again, it struck me that the site is not getting the maintenance as it really needs. This emerging pattern again makes me wonder about the sustainability of project-based in-world activity.

What resources are present?

I concentrated during this visit on the Virtual Quest resources, which I’ve described earlier in this post. I’m going to have a look around and see what other resources might be available here.

Monday, 15 December 2008

Road to Morocco revisited


I re-visited Virtual Morocco today to complete part of my work on Section 3 Activity 1. We're asked to reflect on a number of question that I don't think my initial post addressed in sufficient detail. Here's a few more thoughts...

In which way does this location address educational issues?

The site gives visitors a range of formal and informal learning opportunities. It's possible to simply wander round and soak up atmosphere, to take a more systematic approach by wearing an info Fez and picking up note cards at key points around the sim, or, as part of a 'lead' learning activity to participate in a guided exploration of Morocco and it's culture, ideally involving the SL presence of someone who knows the real Morocco. I met someone with experience of the real Morocco on one of my return visits who really helped to fill in the fine detail. "In real life, there would be someone offering me mint tea right now. and hordes of children wanting money..."

A teacher could also organise more in-world or IRL follow-up through visits to related SL sites (for example, the Virtual Hajj at http://slurl.com/secondlife/IslamOnline%20dot%20Net/7/62/22) or through a variety of net-based and RL activity. In this way Virtual Morocco could become one element of a more multi-element exploration of a particular topic. I can see this being particularly valuable as part of (for example) a scheme of work addressing issues of cultural diversity, where RL opportunities to access other cultures is limited.

According to you, which is the target audience of the educational events/action taking place in the location?

According to the people who created the sim, Virtual Morocco has two goals, to educate people about Morocco, and to entice people to visit the country. I think it works well on both levels. There's certainly a real sense of atmosphere, and enough information for the curious to follow up. The biggest problem I have is with the sim being unavailable to younger students. I'd dearly love to see some work done with 14-16 year old students in this space.

Who are the owners of the location and how is it organized (is there a community, group, etc)?

This sim was created as part of a project of the Johnson & Wales University, in collaboration with the Moroccan Ministry of Tourism. A student group went to Morocco to study the country and the culture by interacting with it. They came back and built the sim with the support of the Moroccan Ministry of Tourism. There's more information here http://casablanca.life3solutions.com/index.html (which also includes links to some blog posts).

Sadly, I found one or two elements of Virtual Morocco that seem not to be functioning. I wonder if the initial impetus for this work has waned, and if it's getting as much maintenance as it really needs. I've seen the same creeping neglect at a few sites and wonder if this is typical of the lifecycle of many sims. Sustainability is an issue for many RL projects and is maybe an issue for SL projects too?

What resources are present?

The info Fez (a Fez that you wear and which whispers comments to you as you walk through the sim) struck me as a good model of how to guide people through a virtual space. The info Fez is backed up by more conventional note cards, signposted by the same Fez symbol. The environment itself is a great resource, recreating iconic aspects of Moroccan culture. There's some really beautiful tilework... The creators have created playful interactive elements likely to engage both casual and more purposeful visitors - an opportunity to use a windsurfer, to play football (while wearing the Moroccan national football strip), to drink tea, to smoke a shisha, and to shop in the souk...

Sunday, 14 December 2008

The Road to Morocco

Boudica (Sally), Tere (Teresa) and Bascule (me) started our work on Module 1 Activity 3 today. We'd individually stuck our hands up in the Group 2 Forum 'Blue' realising we were the only people likely to be active over the week-end. We have two other potential collaborators who couldn't be around, so decided to push on in the hope others would run with it.

Actually, I've done an awful lot of metaphorical running today; the activity grew like Topsy...

Boudic, Tere and Bascule got together on MUVEnation Island; sitting around the campfire for an in-world chat about Activity 1. This was my first real experience of a Local Chat conversation in SL, or at least, my first real attempt at getting something in particular done. It turned out to go rather well. Local Chat lacks the nuance of speech; things have to be said clearly and succinctly, which actually seems to help the planning process. Although we only sat and talked there was a real sense of ‘presence’ that helped the conversation along and, to my mind, made the ‘directness’ of purposeful Local Chat somehow easier.

We quickly agreed to concentrate on practical examples of good teaching in SL, across any subject area. Tere and Boudica suggested some search terms: best practices, interactive learning, problem solving, and creative thinking. We decided to look both in and off world, and to meet back in a few hours to see what we’d got. Reviewing the chat log the meeting took about 45 mins. You can see the whole log, together with Tere’s reflections on the meeting, in Tere’s blog at http://mvn08.edublogs.org/2008/12/14/sl-sally-steve-and-teresa-meet-at-muvenation/

In the end, I got not much further than typing ‘Second Life’ and ‘Best Practice’ into Google. One link led to another… and I was spoilt for choice. At least, spoilt in the sense that there seemed to be a lot of discussion ‘about’ best practice. I had to poke around a bit for Ding an sich examples... sticking to the brief, here are my two best:

At the UK Education Island site I found this nice example of learning and teaching with Virtual Quests. There’s an introduction, a walk-through, and an example of the finished article. There’s also a link to a few more examples on http://www.sleducationuk.net/

One great thing about Virtual Morocco is that you get to wear a Fez! Your Info Fez, available free from the InfoFez kiosk, gives you information about Morocco as you explore Virtual Morocco, finding out about both the history and contemporary culture. There’s lots to find out, lots to do (including bellydancing), and lots of information to collect as you go - so lots of follow-up if you want to. I thought that this was a really good example of the possibilities of learning through exploring in SL. http://slurl.com/secondlife/Casablanca/135/87/27 . You can find out more about the project behind Virtual Morocco at http://casablanca.life3solutions.com/

Asides from these two in-world examples, I found a nice off-world example of key pointers to working in SL from Global Kids, who'd produced 12 note cards highlighting ways to approach learning and teaching in SL. Short, wise, and a bit wacky (so a bit like Tere…). You’ll find the cards in the blog sidebar or can see the original at http://www.flickr.com/photos/holymeatballs/sets/72157601198270790/

At the end of the day Boudica, Tere and Bascule met up again at the campfire to discuss what they’d found and what to do next... talking while the sun went down over MUVEnation bay... We’d done about 4 hours work each, and only got through half the the first activity... still, we're learning as we go...and things are getting interesting...

Tuesday, 9 December 2008

Nice legs...


Group 3 (the folk who have some previous experience of Second Life) organised a fashion show as the culmination to their work on digital identity. The show was held in SL at the JISC Emerge Centre in SL (http://slurl.com/secondlife/Emerge/76/81/36). It was a great deal of fun. Bascule got to walk the catwalk as Bhodidharma, who brought Buddhism from India to China, start the Zen tradition along the way (and teaching the Shaolin monks some seriously kick-ass moves). This was my attempt to turn Bascule from a virtual nonentity into the representation of someone famous; the avatar of an avatar (OK, more accurately the avatar of a bodhisattva, but where the wisecrack in that?) Other people I knew were at the show, but I finished up spending most of my time with Boudica and Bex, both people I know IRL. I found it a difficult to strike up conversations; a lot of ‘traffic’ on the local chat, and IMs are easily missed when there’s so much going on. Maybe there’s a skill here that comes with time, or maybe large group social interaction in SL is difficult.

Dancing, on the other hand, is easy. I’d got hold of a rather nice Abranimations Club Dance HUD; better than the dance balls I’ve come across in allowing you a degree of improvisation, throwing in crowd pleasing moves. It also allows folk to dance in sync with you. I certainly enjoyed this part of the evening.

After the show Bascule, Bex and Boudica (spooky… the Three Bears) went to see La Performance in You Are So Beautiful, a Second Life Dance piece by Jie Loon (http://slurl.com/secondlife/Shakespeare/186/28/581). The piece was great. Watching from the audience was less stirring than getting amongst the dancers; something that the SL camera controls allows. This was another of those ‘a-ha’ moments when you experience how SL and RL are different – presenting different possibilities and encouraging different ways of thinking.

I’m still waiting for the big ‘a-ha’ though… the one where I suddenly see how a MUVE fits into facilitating learning in a systematic way. I clearly see how a MUVE can fun, exciting and motivating… all things that make for an excellent start. I still have some practical concerns about access and safety, both well-rehearsed digital age anxieties when working with younger students. Actually I don’t have big concerns here, though we need well evidenced, well argued cases to put to those who do have the big concerns – and there are plenty of them out there.

One of the best cases for understanding the virtual world was put to my by Boudica. Can you imagine how much more money Tesco would take if you could do your on-line shopping by walking around a virtual shop? To my mind, the answer is lots… lots and lots… which is why it will happen. Philip Rosedale (aka Philip Linden) say’s much the same in an interview on TEDTalks (http://www.ted.com/index.php/talks/the_inspiration_of_second_life.html)

On July 8th, 2008 Linden Labs and IBM announced that they’d successfully teleported an avatar from Second Life Preview Grid into a virtual world running on an OpenSim server. (http://blog.secondlife.com/2008/07/08/ibm-linden-lab-interoperability-announcement/)

Someday, I suspect this will be seen as being as significant as Neil Armstrong’s trip to the moon. For now, having fun is enough; but get ready, ‘cos there’s work to be done…

Friday, 28 November 2008

An exercise in self-diagnosis... possibly

.
I arrived late for MUVEnation, and missed the pre-week 1 activities. By the time I'm signed up, the activities are already hidden. The Module 1 summary asks for my self-diagnosis, and reading the work of others I guess this is something I can no longer get at. I hatch a cunning plan, I’ll simply answer the same question as everyone else and no-one will be any the wiser. I snigger at my own subtlety…

"I am your friend. I don’t work in education. You are talking to me about the idea that we all learn from each other, in all kinds of contexts, and that this can often be richer than more formal classroom based learning. I am sceptical. Tell me about an informal learning experience you have had online in which collaboration was involved, show me a concrete example to help me to see what you mean."
I have a great example of this.

A few years ago I got interested in family history. Not only has the web opened up access to resources that would have been impossible to access even a few years ago, it’s opened up access to a whole community of like-mined enthusiasts. I can look up census data, parish records, and the family trees of other researchers, kindly made available to all.

I want to know about the military uniform my great-uncle Henry is wearing in a photograph, the members of the Rootsweb UK Military mailing list will look at the photo and help me.
http://archiver.rootsweb.ancestry.com/th/index/UK-MILITARY

I need to find out about a street in Hackney in 1840, someone from the East of London Family History Society will help me out.
http://www.eolfhs.org.uk/

I want to know more about the Elder Dempster fleet in 1920’s – there are enthusiasts out there just itching to tell me.
http://www.elderdempster.co.uk/

In return, I’m happy to take a Sunday trip out to St Stephen’s church to photograph the spire that was repaired after it was struck by lightning in 1783 by the ancestor of someone in Omaha… Not only have I found out stuff, I’ve been taught how to find out stuff; not by following a curriculum, but by being pointed at useful resources, by having principles explained, being told where to look, and told how to look. I know an immeasurable amount more about my family history, and about how to find out still more. I take pleasure in sharing what I know with others. So we grow.



Left: Grandad Arthur with my Nan Nel....Middle: Great Uncle Henry with Great Aunt Jo....Right: Great Uncle Terry with Great Aunt Olive

Thanks to friends on the Rootsweb UK Military History list I know that Henry is wearing the pre-1935 uniform of the Norfolk Regiment. He died at Kohima in Burma on 28 May 1944, aged 31.

Addendum (Friday, 28 November 2008)

I check back to other student's responses to this activity and belatedly realise they've answered three question, not one. The sniggering now seems a little premature... Here's my answers to the other self-assessment questions:

"We all explore new technologies, some grab our attention more than others, some seem revolutionary, others simply bore us. Tell us about that new tool, or set of tools, you have just discovered that really excites you, talk about the potential it has to change your work. What do you want to do with it?"

Well Doctor, it's like this... All my life I've had a tendancy towards enthuiasm for new stuff, even when the new stuff does the job less well than the old stuff. Tinkering around at the edge of what's possible, finding out how far it can go. Not that I'm an authentic cutting-edge researcher or anything, but I do like to dabble. New stuff rarely bores me, because newer stuff always comes along.

At the moment I'm keen on Second Life, hence participating in the MUVEnation course. Here's a quote that sums it up, taken from the recently published JISC report Serious Virtual Worlds - A scoping study. “(T)here is a clear need to identify frameworks and models for supporting learning in immersive worlds... In addition, practitioner and learner practice guides to support innovators using these applications would benefit the whole community”. (de Freitas, 2008). While the technology is absorbing and fun what I'm really interested in is the pedogogy that needs to underpin it. At the moment I don't see that they're very different to those of good pedagogy IRL.

de Freitas, S. (2008). Serious Virtual Worlds - A scoping study. Retrieved November 29, 2009, from JISC: http://www.jisc.ac.uk/publications/publications/seriousvirtualworldsreport.aspx

"Do you see yourself as a pioneer? Do you think you are more innovative than others in your organisation? Do you think your organisation is lagging behind? Tell us how you feel about this?"

Yes, yes and yes... and I feel pretty damned smug about being so smart. Which illustrates the danger of immersion. While I'm convinced that virtual worlds will sooner or later (probably sooner) play and important part in education I don't yet know exactly how this will work, and I doubt anyone who thinks they've already got the answers (though I'm very happy to listen, 'cos you never know...). It's good to get excited, but a little humility will be appropriate for a while yet.

Thursday, 27 November 2008

A Trip to the Seaside


Teleport 101

I'm still a bit sceptical. A few of us got together with our mentor today to run through the basics of teleporting around SL. Around ten or so students winked into existence at MUVEnation. I still don't understand why the teleport drops me in the stream. (Note to self, set a landmark at a dry destination and see if that works). I say around ten students, because it was hard to be sure... some tags floated above empty space for several minutes... Some bits of the world arrived almost with a sense of urgency, while others skulked around off-stage and missed their cue. Hardware phenomena I assume; yours, or mine, or Linden's... Avatars intersected in disturbing ways... and the overlaid chat got equally surreal... Maybe this is O'Toole's Corollary of Finagle's Law manifesting in the virtual world through 'lag' - "The perversity of the Universe tends towards a maximum"

I'm not big on rules, but it's clear these situations need some; or at least a more developed sense of etiquette. Maybe experience brings with it a shared understanding of good manners that make it possible for multiple avatars to interact more easily. Maybe these early days are inevitably like children working out how to play nicely, talking over each other, running all over the place, bumping into each other, getting frustrated and going off to play in the corner by themselves. Experiential learning is fine, but I worry about the attrition rate... How much more difficult would this be for youngsters? It felt a bit like the first time I was involved in a video conference. Maybe some simple guidelines would help.... "Use chat when addressing the group, IM when addressing an individual" "If you agree, say so... (nodding at your monitor is not an option)". Not quite "Over and out..." formality, but some ground rules.

In the end, we went to the seaside at Boracay, which was very nice... it's somewhere I'm going back to for a good look around. On first visit, it seemed vell thought through... lots of attention to detail, and lots of fun. And this is why I'm sceptical, but hopeful... You can see the potential in a place like Boracay. But the picture is still rezzing... when I've worked out what it is I'll let you know.

Bascule... Over and out...

Tuesday, 25 November 2008

First Days in Second Life


First Days in Second Life

Well, this is how it went… too many hours playing computer and role play games gave me a distinct edge I think, plus a general degree of confidence with computers. Not expertise you understand, just a sort of dogged faith that if I poke around for long enough I can work it out. If it ain’t broke, take it apart and see how it works… (and if it is broke, take it apart anyway). I’ve noticed that I like to come back to the instructions at some point, but I never start there; not with technology, not with flat-pack furniture, and not with Second Life. Movement came easily, but is surprisingly clunky compared to a lot of computer games. Getting the box off my head took a while. Getting a name for my Avatar was the first challenge. Why he’s called Bascule is a post for another time… but I will say that I wanted a name with substance, if only in what it meant to me.

Manipulating objects is surprisingly easy, though requires a degree of dexterity... The Inventory is easy if you remember using File Manager… Appearance isn’t to hard, but figuring out the complexities of skin and shape took a while. I spent the first few hours absorbed in ‘How do I…” rather than “Who should I talk to…” Typical bloke? Somewhere in those first few hours I met Liro, a Vampire and Renegade Time Lord from Israel (IRL). This was strangely reassuring… we talked about the Masquerade and Kindred etiquette… happy to be on familiar territory.

Feeling a little more in control I searched Google for other tracks of shared interests… and quickly found several locations. I spent my first evening listening to a talk on Zen and still regularly return to the Land of Enlightenment Meditation Hall. A friend took me dancing on the Titanic, and I visited ISTE Island, though all the action seems to be on Pacific Time. A coupleof days later I went to Sloodle 101 and intend to find out more about that…

For myself, stumbling around was just fine, and making progress brought a sense of achievement that motivated me to keep going. I guess I had enough transferable knowledge to apply lessons learnt in other contexts to this new experience. Not asking for help was a point of principle; anyone else with Be Strong Be Perfect drivers? I’m now working on the subtleties of animation override, having turned Qavimator up in Google and created an animation to allow Bascule to make a full bow, forehead on the floor, hands above his head. Zendo, not vampire etiquette…

What do I want with a blog?

Well?

Beyond needing one for the course I'm doing... who knows? I can't imagine wanting to share my thoughts with passing hoards.... not that hoards are likely to be passing. Maybe some good reason will happen along. Passing hoards please note, you're unlikely to find anything of interest here... move along now... move along...

The tag's are there 'cos they have to be... don't ask.