<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8817434451639902092</id><updated>2011-04-21T16:44:48.301-07:00</updated><category term='MUVEnation mvn08'/><category term='MUVEnation'/><category term='mvn08'/><title type='text'>Woak up. Got dresd. Had brekfast.</title><subtitle type='html'>A blog a bowt nuthin mutch...</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://woakupgotdresdhadbrekfast.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://woakupgotdresdhadbrekfast.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Bascule</name><uri>http://www.blogger.com/profile/14538940337814185322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8817434451639902092.post-1758265076235241274</id><published>2009-01-16T11:36:00.000-08:00</published><updated>2009-01-16T12:08:09.666-08:00</updated><title type='text'>How was it for you?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3316/3201440465_8e1a2a067f_m.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 225px; height: 240px;" src="http://farm4.static.flickr.com/3316/3201440465_8e1a2a067f_m.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Overview&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Collaboration is not easy. We often merely cooperate, distributing sections of a task rather than working together on the whole. It needs practice and as we will be doing more collaborative activities during the course it is important to reflect on the success of the process this time, so that we can improve it next time. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Objectives&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;To reflect on the dynamics of the collaboration process &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Christmas and a few distractions later, I’m re-focusing on MUVEnations before the course re-starts next week.   I need to do some catching up, including reflecting on the dynamics of the collaboration involved in our most recent activity – producing a travel guide to a Second Life educational site or resource.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Collaborating with blue group colleagues turned out to be complicated.  To start with, only one or two other group members seemed to be actively following-up the original blue group thread.  We all seemed unsure how to proceed; put into a group with several seemingly absent colleagues.  On reflection it might have been easier to let groups emerge naturally, allowing the different participants an opportunity to progress at their own pace together with likeminded colleagues. There was an uncomfortable wait to see who else would surface before we reached a decision to push on…  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Was it easy to define objectives and criteria? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Having decided to make a start, a few of us got together at MUVEnation Island to discuss our plans.  Meeting in-world was interesting, my first real experience of how purposeful activity might be planned and acted on.  I wrote about this at the time in some earlier blog posts, and the logs of these conversations have been posted by Teresa Almeida d'Eça (Tere Short) at &lt;a href="http://mvn08.edublogs.org/"&gt;http://mvn08.edublogs.org/&lt;/a&gt;.   I certainly found it more engaging and immersive than simply participating in IM chat, even though in the end, IM chat was what it was…   By the second conversation protocols for our discussions were already emerging.  I found myself more consciously leaving space for others to speak, confirming my understanding and summarising regularly.  I’m pretty sure the same sorts of patterns were emerging in the behaviour of the others.  I also noticed that I became a little more ‘direct’ in making suggestions for moving forward.  This is probably one consequence of reduced social cues in computer mediated communication (Researchers have been writing about this for a long while… I’m not going to get all academic, but a search on ‘reduced social cues’ and CMC will turn stuff up if your interested.  What I couldn’t turn up is useful guidelines on how to manage purposeful interaction through IM.  I’m sure hey must be out there, and they’d be useful to teachers working in this medium for the first time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;How did you distribute the work? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Our attempts to work collaboratively were mugged by the intrusion of RL events, first a family emergency that took Sally and I away from home unexpectedly, then Christmas and the aftermath… by the time we got back to SL the group had moved on.  Sally and I continued to collaborate on collecting our information and constructing our guidebook.  It’s funny how the frustrations of CMC collaboration melt away when you’re both in the same room…&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;How did you feel about your own participation? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Pretty good actually, apart from the Christmas hiatus.   I feel I got my act together, contributed to the group aspects of the work, and put my guidebook together reasonably successfully.  In constructing our ‘Info Booth’ we went further than we needed to with building and presentation, but I guess that’s the dramaturg  in both of us…   &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Where there any problems, or misunderstandings? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I’d plan things a bit more systematically if doing this again, ensuring that I collect together all my images, text, artefacts, scripts, etc before starting building – but that’s learning.  I’m also left with a lot more questions about building, though I appreciate this was not essentially a building task, just an area I dragged myself off into. The main problem with the task itself was actually getting started – identifying the active group members and arranging a first meeting.  A little more assertiveness early on would have helped, although I also feel that a less directive approach to the organisation of the groups would have allowed the more active students to band together and move ahead more quickly.  Once we actually got going things seemed pretty straight forward, until RL events intervened.  Of course, it’s not clear how our early plans for collaboration would have worked out in practice.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8817434451639902092-1758265076235241274?l=woakupgotdresdhadbrekfast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://woakupgotdresdhadbrekfast.blogspot.com/feeds/1758265076235241274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8817434451639902092&amp;postID=1758265076235241274' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/1758265076235241274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/1758265076235241274'/><link rel='alternate' type='text/html' href='http://woakupgotdresdhadbrekfast.blogspot.com/2009/01/how-was-it-for-you.html' title='How was it for you?'/><author><name>Bascule</name><uri>http://www.blogger.com/profile/14538940337814185322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3316/3201440465_8e1a2a067f_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8817434451639902092.post-5839710382888933191</id><published>2009-01-05T12:24:00.000-08:00</published><updated>2009-01-05T13:15:42.510-08:00</updated><title type='text'>An interlude...  Identity of Relative and Absolute</title><content type='html'>&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_o4b47nWr8IQ/SWJxY2CbKbI/AAAAAAAAAB8/QjG-dciP7q4/s1600-h/Sandoki.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 199px; height: 200px;" src="http://3.bp.blogspot.com/_o4b47nWr8IQ/SWJxY2CbKbI/AAAAAAAAAB8/QjG-dciP7q4/s200/Sandoki.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5287913584122866098" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I’m attending the Eduserv Digital Identity Event in London the day after tomorrow and have been putting off writing something on digital identity.  What’s to say?  I have very little clear concept of consistent identity, digital or otherwise.  On a philosophical and frequently experiential level the whole idea makes only partial sense. As the Sandōki says, “Fire is hot, wind moves, water is wet, earth hard…”  That’s about it.  But let’s go along for the ride. &lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;My recent first steps into Second Life amplified my sense of the relativity of identity.  Uncertainties around identity, anonymity, mask and pretence present themselves everywhere.   Here are my first couple of posts to the MUVEnation forum ‘Appearance and Identity in Second Life’, completed just a few days into the course.  I’m reproducing it here as much for what it reveals about my early experience of Second Life as for the words themselves.  Naturally, it's all relative, but in an effort to do as I'm told…&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Situation&lt;/span&gt;: I've just started MUVEnation08, a course exploring the educational possibilities of Second Life (at least, I think that's what it is).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Task&lt;/span&gt;: “You have now had the chance to make changes to your avatar’s appearance, These changes change the identity of the avatar in different ways. They may also change how you feel about your avatar. To illustrate this many people who have more than one avatar report that they feel differently about their different avatars, and in the same way changes you make to your avatar may make you feel differently about it. When it looks more like you, for example, you may feel more or less comfortable with it. What do those feelings imply about your relation to your avatar?  In your blog, describe your experience playing with your avatar’s appearance: do you feel comfortable with your new appearance or is it going to take more work – share your reflections on this. How do you feel the changes you made to your avatar have affected your digital identity? How do you think your appearance affects your interactions with others and their interactions with you?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Actions&lt;/span&gt;: I fiddle about with Bascule, my avatar, in an attempt to make him look more like me. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Results and Reflections&lt;/span&gt;…&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;Appearance and Identity in Second Life&lt;/div&gt;&lt;div&gt;by Steve Griffin - Saturday, 29 November 2008, 11:42 PM&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I enjoyed experimenting with the appearance of my avatar, and the challenge of making it look like me.  I wanted to make it look as real as possible, which meant tracking down a shape, skin, hair, and animations (to give it a distinctive posture and walk).  I discovered that ironically skins are in many ways less malleable than the basic avatar appearance.  In a skin, shape can change, but not the surface, so unless someone produces a skin with wrinkles I’ll have to stay looking younger than my 50 years.  I wanted to put the ‘me’ avatar into something I might actually wear, so I found out how to make a t-shirt that I could put my College logo on.  The process reinforced useful technical skills and a number concepts underpinning the appearance of SL avatars.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Having gone to all that effort, I was very happy to have Bascule’s original appearance saved, and to be able to call him back.  I’ve already got attached to him.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Our physical appearance, both the way we are and the way we choose to be, is a key factor in establishing and projecting our identity.  In everyday life there are elements of the physical self that are fixed, and elements that are changeable, though tailoring, cosmetics and more recently surgery blur the boundaries.  The choices we make send signals that are understood or misunderstood by others as affiliations, values, warnings and requests.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The way we look is often the first impression we make, potentially giving rise to assumptions that shape future relationships.  Ironically, in re-introducing ‘presence’ SL re-establishes the importance of visual impressions in on-line communication where other mediums (IM and various forms of asynchronous writing) have tended to downplay them.  Acceptance in a role is frequently tied up in the way we appear, at least initially, and at least in part.  As immersive as SL can seem, it’s pretty thin when it comes to the subtleties of body language and gesture, voice colour and tone.  Appearance is less easily moderate by behavior, giving it a heightened symbolic importance.  How you look in SL will be taken by many as your principal statement of what you wish them to understand about you and how they should interact with you. If you go into SL to fulfill a particular role, it will probably be beneficial to wear a recognizable costume.  To play Hamlet, it’s helpful to look like Hamlet, at least to start with.  If you see part of your role as challenging assumptions about appearance SL will still give you great opportunities to do so.  Turning up as an Orc on week 5 might be a good starting point for work on stereotyping.  Turning up as an Orc on week 1 runs the danger of being misconstrued… &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In the absolute sense we may be right to dismiss appearance as trivial and preoccupation with it as unhealthy.  In practice, we almost all make judgments about others based on their appearance, as they make similar judgments about us.  My sense is that the relative lack of other clues in SL encourages judgments about others based on a reading of the fundamentals of their appearance, even where IRL judgments might more normally be mediated by other behavioral signals.  Maybe those early judgments will be open to revision, but sometimes not.  I will consider this when teaching in Second Life.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Re: Appearance and Identity in Second Life&lt;/div&gt;&lt;div&gt;by Steve Griffin - Sunday, 30 November 2008, 09:40 PM&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I can't claim any special insight here, or especially wide reading around this topic. I'll try to be open about what I feel now, leaving the door open to change my mind in the future.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I studied drama in the past and was particularly struck by the power of symbols. Far from being two dimensional, symbols can frequently be 'n dimensional'... communicating complex meaning that both include and exclude. I do see an avatar as a mask, but that doesn't exclude it from having a complex role in establishing identity, even to the extent of imposing identity on the person behind it. See Keith Johnson's book 'Impro: Improvisation and the Theatre' for more on this. Here's a post reflecting on Johnstone, identity, mask and trance by Phantomias, who writes a blog called Achievement in Mind at &lt;a href="http://mindmastery.wordpress.com/2007/04/19/masks-we-wear-masks-we-act/"&gt;http://mindmastery.wordpress.com/2007/04/19/masks-we-wear-masks-we-act/&lt;/a&gt; or take a look at this video clip on Johnstone's website for a more immediate idea of what this might mean. &lt;a href="http://www.keithjohnstone.com/videos/KJ_Teaches/Vol_1/4min-hiband.mov"&gt;http://www.keithjohnstone.com/videos/KJ_Teaches/Vol_1/4min-hiband.mov&lt;/a&gt;. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;An avatar is clearly more complex than the photo we put in our profile, though in my view even the photo we use can be a complex iconic signifier of who we are. In attempting to understand we suck up clues from wherever we can find them. Arguably, in a symbolically sparse on-line environment those signifiers that are available become even more important in the process of constructing meaning. If so, online presence is indeed substantially changed by SL.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Maybe there are people who don't read avatars in this way. This might even be a good thing. Even so, there are plenty of others who will read all sorts of meaning into the face we present to the world. Making allowances for this when teaching in SL would seem like a sensible precaution.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Re: Appearance and Identity in Second Life&lt;/div&gt;&lt;div&gt;by Steve Griffin - Sunday, 30 November 2008, 08:16 PM&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thanks for the pointer to Mark Presney, I think the idea of digital natives and digital immigrants is an interesting one. I wonder though if as the digital natives grow up their behaviour will change, for example using blogs for less emotional and more intellectual purposes. At the moment maybe we're too close to it all. The digital natives are all young, so we don't really know how old digital natives will behave. Maybe adult digital natives would be less hung up on appearance. It would be interesting to talk to some younger SL users about what if anything they read into appearance. Maybe an opportunity for some digital field anthropology! My guess is that someone's already doing it...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'm sure you're right that meeting unknown SL residents is different to meeting students you already know, although in a funny way I still think appearance has an impact on both relationships. When meeting an unknown resident I am likely to form an early impression that guides how I interact with them, and to be mistrustful if I later detect differences between how they appear and how they act. But maybe I'm just suspicious...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Meeting someone I know in SL who projects a very different image IRL is also likely to leave me feeling uneasy, unless we're clearly in a 'play' situation. I'm not really talking about hair colour and clothing here - but gender, race (maybe), anthropomorphism, personification, extremist sub-cultural affiliation, etc. Maybe this is just the anxiety of a digital immigrant and I need to loosen up?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As I final shot, it's interesting to wonder how anonymity in SL might be used creatively to help free up youngsters who are otherwise constrained by marginalising factors. Here the ability to 'start fresh' might be very powerful.&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Post script&lt;/span&gt;: I almost immediately went back to the earlier version of my avatar.  Later work on his appearence makes him look even less conventional, and even less like me.  As a MUVEnation student, I'm increasingly attached to him.  When and if I need a professional representation in SL maybe I'll need to think again.  Then again, I may just buy him a hat.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8817434451639902092-5839710382888933191?l=woakupgotdresdhadbrekfast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://woakupgotdresdhadbrekfast.blogspot.com/feeds/5839710382888933191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8817434451639902092&amp;postID=5839710382888933191' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/5839710382888933191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/5839710382888933191'/><link rel='alternate' type='text/html' href='http://woakupgotdresdhadbrekfast.blogspot.com/2009/01/interlude-identity-of-relative-and.html' title='An interlude...  Identity of Relative and Absolute'/><author><name>Bascule</name><uri>http://www.blogger.com/profile/14538940337814185322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_o4b47nWr8IQ/SWJxY2CbKbI/AAAAAAAAAB8/QjG-dciP7q4/s72-c/Sandoki.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8817434451639902092.post-4539454672942090370</id><published>2008-12-20T02:43:00.000-08:00</published><updated>2008-12-20T06:54:08.694-08:00</updated><title type='text'>Time, Space and Bascule</title><content type='html'>&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3212/3121800687_3078ef8ab2.jpg?v=0"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 500px; height: 298px;" src="http://farm4.static.flickr.com/3212/3121800687_3078ef8ab2.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;There was a meeting of &lt;span style="font-weight: bold;"&gt;Blue group&lt;/span&gt; at MUVEnation island yesterday to work on Section 3 Activity 1 - creating a virtual travel guide. Boudica (&lt;a href="http://www.muvenation.org/moodle/user/view.php?id=240&amp;amp;course=1"&gt;Sally&lt;/a&gt;), Tere (&lt;a href="http://www.muvenation.org/moodle/user/view.php?id=238&amp;amp;course=1"&gt;Teresa&lt;/a&gt;), wico (&lt;a href="http://www.muvenation.org/moodle/user/view.php?id=93&amp;amp;course=1"&gt;William&lt;/a&gt;) and &lt;a href="http://www.muvenation.org/moodle/user/view.php?id=238&amp;amp;course=1"&gt;me &lt;/a&gt;were there. Sunshine (&lt;a href="http://www.muvenation.org/moodle/user/view.php?id=218&amp;amp;course=1"&gt;Mireille&lt;/a&gt;) sent apologies. Bex (&lt;a href="http://www.muvenation.org/moodle/user/view.php?id=241&amp;amp;course=1"&gt;Bex&lt;/a&gt;) from Orange group joined us to see how we are getting along. Tree posted the whole chatlog for anyone interested in the blow-by-blow details. We started by talking about what we’d learnt, and a couple of very interesting points came up. Well, interesting to me!&lt;br /&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;There's lots of information is SL, and lots of opportunity for learning - so much so that there's a danger of lack of focus, distraction, or simply missing the point. So, like good teaching in RL, good teaching in SL requires careful planning and preparation. Teachers in SL need to actively guide learners through SL spaces, maybe more so than in RL where most learners usually will already have an instinctual grasp of the physical, cultural and social topography. Where learners are inexperienced in SL, tutoring is probably a critical element of support.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote style="font-style: italic;"&gt;I’d not thought about this notion on topography before. IRL learners have all the usual reference points; even in a new situation they have an instinctual understanding of most of the rules. In SL, even the laws of physics are different! Learners who are new to SL will need a great deal of support even with simple things like having a conversation. Blue group is working out protocols as it goes along, with some definite patterns emerging; regular affirmative re-statements, frequent summarising, more direct and targeted questions, more invitations to others to speak, active re-incorporation of others ideas, and generally shorter statements. In this meeting, a potentially chaotic five-way conversation went quite well (probably ‘cos we’re all so clever an’ all…)&lt;/blockquote&gt;&lt;ul&gt;&lt;li&gt;SL is a very 'synchronous' space and generates a real sense of 'presence', experienced 1st hand by the group in this sort of collaborative activity. The group also referred to this at various times as 'solidity', 'realism', 'connection', 'virtual attraction', 'community'. While some of the group have experienced a similar sense of presence in other on-line communities everyone agreed this was a particular feature of SL. This makes SL a particularly 'social' environment, and the impact of social interaction is one of the things SL teachers need to plan for.&lt;/li&gt;&lt;/ul&gt;&lt;blockquote style="font-style: italic;"&gt;I’ve never much taken to IM, unlike Boudica who has a very active IM friendship group (Boudica is increasingly referred to as Bo… a sign of growing informality within the group and maybe the push towards shorter statements! I should explain that Bo and I are married IRL… It’s interesting sitting back to back in the study using IM and trying &lt;span style="font-weight: bold;"&gt;really hard&lt;/span&gt; not to cheat!). My problem with IM is rooted in my terrible spelling. I have good coping strategies as an adult, but most involve drafting and re-drafting, something less easy with IM. Blue Group had a bit of a discussion about how SL might allow anxious students more space, and Bex talked about the possibility of re-drafting IM messages. I realised I’m already doing this a little, and will try to do more. IM is synchronous, but maybe doesn’t have to be &lt;span style="font-weight: bold;"&gt;instant&lt;/span&gt;. Slowing down even a little allows for micro-reflection… and even a bit of re-drafting!&lt;/blockquote&gt;&lt;ul&gt;&lt;li&gt;While some SL Education spaces seem vibrant and inhabited, others seem a bit 'run down' and even abandoned. We speculate that some spaces find it hard to sustain the levels of enthusiasm that led to their initial creation. This is another way in which communities are important - in sustaining and inhabiting the spaces created to support them. A number of questions follow on from this; what is the typical lifecycle of an SL community? Is a space that grows out of a community more sustainable than a community that grows out of a space?&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;span style="font-style: italic;"&gt;I mentioned this is my earlier posts on this activity. The &lt;a href="http://www.themystica.com/mystica/articles/t/three_marks_of_existence.html"&gt;Three Marks of Existence&lt;/a&gt; permeate all 10,000 worlds, including the virtual ones. That impermanence should be a feature of SL is no surprise; though the life cycle of some SL space seems remarkably short – communities that seemed to be thriving 18 months ago seem dead on their feet now… As someone about to jum&lt;/span&gt;&lt;span style="font-style: italic;"&gt;p feet first into the land owning business it would be productive to give this careful thought…&lt;/span&gt;&lt;/blockquote&gt;Bo has just read this over my shoulder and told me that she's heard the Internet called '&lt;span style="font-weight: bold;"&gt;the revenge of the introverts&lt;/span&gt;'... which led me through Google to an intersting 1995 article in Computer-Mediated Communication Magazine:&lt;br /&gt;&lt;blockquote&gt;Traditionally, humans form relationships with other people because of their geographic proximity. But on the Internet people meet other users because they have similar interests regardless of where they physically live. Howard Rheingold, author of &lt;span style="font-style: italic;"&gt;The Virtual Community &lt;/span&gt;and a user of San Francisco's WELL system writes, "&lt;span style="font-style: italic;"&gt;It's like having the corner bar, complete with old buddies and delightful newcomers and new tools waiting to take home and fresh graffiti and letters, except instead of putting on my coat, shutting down the computer, and walking down to the corner, I just invoke my telecom program and there they are. It's a place.&lt;/span&gt;" (Livingood, 1995) &lt;/blockquote&gt;After the meeting, Bex and I played Frisbee.  Not something traditionally associated with IM... just unpacking the necessary kit turned out to be quite complicated, though we got there in the end.  Bex turned out to be very good at it, while I was continually picking the frisbee out of the river.  Bo just watched while sending IMs, reading e-mail and updating Facebook...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3291/3122628164_cc21dede0a.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 298px;" src="http://farm4.static.flickr.com/3291/3122628164_cc21dede0a.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;Unable to just have fun, we got to talking about educational applications of frisbee throwing - this would certainly be a good way to practice motor control of avatars!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Livingood, J. (1995, April 1). Revenge of the Introverts. Retrieved December 20, 2008, from Computer-Mediated Communication Magazine: &lt;a href="http://www.december.com/cmc/mag/1995/apr/livingood.html"&gt;http://www.december.com/cmc/mag/1995/apr/livingood.html&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8817434451639902092-4539454672942090370?l=woakupgotdresdhadbrekfast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://woakupgotdresdhadbrekfast.blogspot.com/feeds/4539454672942090370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8817434451639902092&amp;postID=4539454672942090370' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/4539454672942090370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/4539454672942090370'/><link rel='alternate' type='text/html' href='http://woakupgotdresdhadbrekfast.blogspot.com/2008/12/time-space-and-bascule.html' title='Time, Space and Bascule'/><author><name>Bascule</name><uri>http://www.blogger.com/profile/14538940337814185322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8817434451639902092.post-2218521504082688837</id><published>2008-12-16T13:17:00.001-08:00</published><updated>2008-12-16T14:50:00.523-08:00</updated><title type='text'>Virtual Quest</title><content type='html'>&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3248/3114283616_22a217d903.jpg?v=0"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 500px; height: 298px;" src="http://farm4.static.flickr.com/3248/3114283616_22a217d903.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Tonight I re-visited Education UK Island to take another look at the Virtual Quests.  This resource is housed in a smallish shop unit close by the Education UK reception at &lt;a href="http://slurl.com/secondlife/Education%20UK/228/45/22"&gt;http://slurl.com/secondlife/Education%20UK/228/45/22&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;In which way does this location address educational issues?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This site is very small scale and very simply presented series of wall-mounted instruction cards on how to create Virtual Quests; an approach that offers “&lt;span style="font-style: italic;"&gt;a focused method of using Second Life to support learning and teaching and provides the learner and tutor with a framework for exploring and developing subject topics&lt;/span&gt;.” There’s an outline of the pedagogical model, additional note cards, and example of a quest, and links through to additional web-based resources on www.sleducationuk.net.  Unfortunately, the website itself was off line due to bereavements.&lt;br /&gt;&lt;br /&gt;The presentation of the Virtual Quest resource is functional but nothing to write home about (or write a blog about…).  However, the content might be!  This was the first resource I’ve come across that gives clear practical advice to teachers on how to use SL as a teaching resource.  It’s functional, practice-focused, written with learning outcomes in mind and follows a simple 4-stage experiential learning model that will already be familiar to most teacher.  The Virtual Quest process itself has clear application in a wide range of learning contexts.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;According to you, which is the target audience of the educational events/action taking place in the location?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The activity was presumably written by UK teachers.  There’s nothing to confirm this directly, although an inspection of various prims reveals that Chris Eggplant, the avatar in front of the man behind Education UK Island is the owner and creator of the content.  It’s in a language that will be immediately recognisable to UK schoolteachers, and teachers working in the Lifelong Learning sector.&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Who are the owners of the location and how is it organized (is there a community, group, etc)?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To quote from a note card in the main island office, “&lt;span style="font-style: italic;"&gt;Education UK island is a not for profit educational island being constructed in Second Life to provide a ‘safe’ location for U.K. virtual education.  We are not a company or an organisation, nor are we consultants looking to cash in on Second Life (we have jobs thank you!), or are we affiliated to any other organisation with a similar name. We are purely a group of UK educationalists who have worked in UK education at practitioner, manager and policy levels for a substantial number of years, who have come together and bought an island and the accompanying resources out of our own money&lt;/span&gt;.”&lt;br /&gt;&lt;br /&gt;As with Virtual Morocco, I found a number of worrying indications that the initial impetus for this work has wound down – there were random prims scattered around, empty shop units, ‘rogue’ sky platforms, non-functional video feeds… again, it struck me that the site is not getting the maintenance as it really needs.  This emerging pattern again makes me wonder about the sustainability of project-based in-world activity.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;What resources are present?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I concentrated during this visit on the Virtual Quest resources, which I’ve described earlier in this post.  I’m going to have a look around and see what other resources might be available here.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8817434451639902092-2218521504082688837?l=woakupgotdresdhadbrekfast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://woakupgotdresdhadbrekfast.blogspot.com/feeds/2218521504082688837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8817434451639902092&amp;postID=2218521504082688837' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/2218521504082688837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/2218521504082688837'/><link rel='alternate' type='text/html' href='http://woakupgotdresdhadbrekfast.blogspot.com/2008/12/virtual-quest.html' title='Virtual Quest'/><author><name>Bascule</name><uri>http://www.blogger.com/profile/14538940337814185322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8817434451639902092.post-7105682886757883901</id><published>2008-12-15T14:44:00.000-08:00</published><updated>2008-12-15T15:50:01.770-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MUVEnation mvn08'/><title type='text'>Road to Morocco revisited</title><content type='html'>&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3141/3111991758_548424f1c1.jpg?v=0"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 500px; height: 298px;" src="http://farm4.static.flickr.com/3141/3111991758_548424f1c1.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I re-visited Virtual Morocco today to complete part of my work on Section 3 Activity 1. We're asked to reflect on a number of question that I don't think my initial post addressed in sufficient detail. Here's a few more thoughts...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;In which way does this location address educational issues?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The site gives visitors a range of formal and informal learning opportunities. It's possible to simply wander round and soak up atmosphere, to take a more systematic approach by wearing an&lt;span style="font-style: italic;"&gt; info Fez &lt;/span&gt;and picking up note cards at key points around the sim, or, as part of a 'lead' learning activity to participate in a guided exploration of Morocco and it's culture, ideally involving the SL presence of someone who knows the real Morocco. I met someone with experience of the real Morocco on one of my return visits who really helped to fill in the fine detail. "In real life, there would be someone offering me mint tea right now. and hordes of children wanting money..."&lt;br /&gt;&lt;br /&gt;A teacher could also organise more in-world or IRL follow-up through visits to related SL sites (for example, the Virtual Hajj at &lt;a href="http://slurl.com/secondlife/IslamOnline%20dot%20Net/7/62/22"&gt;http://slurl.com/secondlife/IslamOnline%20dot%20Net/7/62/22&lt;/a&gt;) or through a variety of net-based and RL activity. In this way Virtual Morocco could become one element of a more multi-element exploration of a particular topic. I can see this being particularly valuable as part of (for example) a scheme of work addressing issues of cultural diversity, where RL opportunities to access other cultures is limited.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;According to you, which is the target audience of the educational events/action taking place in the location?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;According to the people who created the sim, Virtual Morocco has two goals, to educate people about Morocco, and to entice people to visit the country. I think it works well on both levels. There's certainly a real sense of atmosphere, and enough information for the curious to follow up. The biggest problem I have is with the sim being unavailable to younger students. I'd dearly love to see some work done with 14-16 year old students in this space.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Who are the owners of the location and how is it organized (is there a community, group, etc)?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This sim was created as part of a project of the Johnson &amp;amp; Wales University, in collaboration with the Moroccan Ministry of Tourism. A student group went to Morocco to study the country and the culture by interacting with it. They came back and built the sim with the support of the Moroccan Ministry of Tourism. There's more information here &lt;a href="http://casablanca.life3solutions.com/index.html"&gt;http://casablanca.life3solutions.com/index.html&lt;/a&gt; (which also includes links to some blog posts).&lt;br /&gt;&lt;br /&gt;Sadly, I found one or two elements of Virtual Morocco that seem not to be functioning. I wonder if the initial impetus for this work has waned, and if it's getting as much maintenance as it really needs. I've seen the same creeping neglect at a few sites and wonder if this is typical of the lifecycle of many sims. Sustainability is an issue for many RL projects and is maybe an issue for SL projects too?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What resources are present?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The&lt;span style="font-style: italic;"&gt; info Fez&lt;/span&gt; (a Fez that you wear and which whispers comments to you as you walk through the sim) struck me as a good model of how to guide people through a virtual space. The&lt;span style="font-style: italic;"&gt; info Fez&lt;/span&gt; is backed up by more conventional note cards, signposted by the same Fez symbol. The environment itself is a great resource, recreating iconic aspects of Moroccan culture. There's some really beautiful tilework... The creators have created playful interactive elements likely to engage both casual and more purposeful visitors - an opportunity to use a windsurfer, to play football (while wearing the Moroccan national football strip), to drink tea, to smoke a shisha, and to shop in the souk...&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8817434451639902092-7105682886757883901?l=woakupgotdresdhadbrekfast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://woakupgotdresdhadbrekfast.blogspot.com/feeds/7105682886757883901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8817434451639902092&amp;postID=7105682886757883901' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/7105682886757883901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/7105682886757883901'/><link rel='alternate' type='text/html' href='http://woakupgotdresdhadbrekfast.blogspot.com/2008/12/road-to-morocco-revisited.html' title='Road to Morocco revisited'/><author><name>Bascule</name><uri>http://www.blogger.com/profile/14538940337814185322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8817434451639902092.post-3401279450758060417</id><published>2008-12-14T10:09:00.000-08:00</published><updated>2008-12-20T06:13:45.422-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mvn08'/><category scheme='http://www.blogger.com/atom/ns#' term='MUVEnation'/><title type='text'>The Road to Morocco</title><content type='html'>&lt;a href="http://farm4.static.flickr.com/3050/3107507269_7ea702f2ce.jpg?v=0"&gt;&lt;img style="margin: 0px 10px 10px 0px; float: left; width: 500px; height: 298px;" alt="" src="http://farm4.static.flickr.com/3050/3107507269_7ea702f2ce.jpg?v=0" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Boudica&lt;/strong&gt; (Sally), &lt;strong&gt;Tere&lt;/strong&gt; (Teresa) and &lt;strong&gt;Bascule&lt;/strong&gt; (me) started our work on Module 1 Activity 3 today. We'd individually stuck our hands up in the Group 2 Forum 'Blue' realising we were the only people likely to be active over the week-end. We have two other potential collaborators who couldn't be around, so decided to push on in the hope others would run with it.&lt;br /&gt;&lt;br /&gt;Actually, I've done an awful lot of metaphorical running today; the activity grew like Topsy...&lt;br /&gt;&lt;br /&gt;Boudic, Tere and Bascule got together on MUVEnation Island; sitting around the campfire for an in-world chat about Activity 1. This was my first real experience of a Local Chat co&lt;a href="http://farm4.static.flickr.com/3035/3107395325_acb551c227_m.jpg"&gt;&lt;img style="margin: 0px 0px 10px 10px; float: right; width: 240px; height: 143px;" alt="" src="http://farm4.static.flickr.com/3035/3107395325_acb551c227_m.jpg" border="0" /&gt;&lt;/a&gt;nversation in SL, or at least, my first real attempt at getting something in particular done. It turned out to go rather well. Local Chat lacks the nuance of speech; things have to be said clearly and succinctly, which actually seems to help the planning process. Although we only sat and talked there was a real sense of ‘presence’ that helped the conversation along and, to my mind, made the ‘directness’ of purposeful Local Chat somehow easier.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;We quickly agreed to concentrate on practical examples of good teaching in SL, across any subject area. Tere and Boudica suggested some search terms: best practices, interactive learning, problem solving, and creative thinking. We decided to look both in and off world, and to meet back in a few hours to see what we’d got. Reviewing the chat log the meeting took about 45 mins. You can see the whole log, together with Tere’s reflections on the meeting, in Tere’s blog at http&lt;a href="http://mvn08.edublogs.org/2008/12/14/sl-sally-steve-and-teresa-meet-at-muvenation/"&gt;://mvn08.edublogs.org/2008/12/14/sl-sally-steve-and-teresa-meet-at-muvenation/&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;In the end, I got not much further than typing ‘Second Life’ and ‘Best Practice’ into Google. One link led to another… and I was spoilt for choice. At least, spoilt in the sense that there seemed to be a lot of discussion ‘about’ best practice. I had to poke around a bit for &lt;em&gt;Ding an sich&lt;/em&gt; examples... sticking to the brief, here are my two best:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3268/3107505059_f2f437b160_m.jpg"&gt;&lt;img style="margin: 0px 10px 10px 0px; float: left; width: 240px; height: 143px;" alt="" src="http://farm4.static.flickr.com/3268/3107505059_f2f437b160_m.jpg" border="0" /&gt;&lt;/a&gt; At the &lt;strong&gt;UK Education Island &lt;/strong&gt;site I found this nice example of learning and teaching with Virtual Quests. There’s an introduction, a walk-through, and an example of the finished article. There’s also a link to a few more examples on &lt;a href="http://www.sleducationuk.net/"&gt;http://www.sleducationuk.net/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;One great thing about &lt;strong&gt;Virtual Morocco &lt;/strong&gt;is that you get to wear a Fez!  Your &lt;em&gt;Info Fez&lt;/em&gt;, available free from the InfoFez kiosk, gives you information about Morocco as you explore Virtual Morocco, finding out about both the history and contemporary culture.  There’s lots to find out, lots to do (including bellydancing), and lots of information to collect as you go - so lots of follow-up if you want to. I  thought that this was a really good example of the possibilities of learning through exploring in SL.  &lt;a href="http://slurl.com/secondlife/Casablanca/135/87/27"&gt;http://slurl.com/secondlife/Casablanca/135/87/27&lt;/a&gt; .  You can find out more about the project behind Virtual Morocco at &lt;a href="http://casablanca.life3solutions.com/"&gt;http://casablanca.life3solutions.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Asides from these two in-world examples, I found a nice off-world example of key pointers to working in SL from &lt;strong&gt;Global Kids, &lt;/strong&gt;who'd produced 12 note cards highlighting ways to approach learning and teaching in SL. Short, wise, and a bit wacky (so a bit like Tere…). You’ll find the cards in the blog sidebar or can see the original at &lt;a href="http://www.flickr.com/photos/holymeatballs/sets/72157601198270790/"&gt;http://www.flickr.com/photos/holymeatballs/sets/72157601198270790/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;At the end of the day Boudica, Tere and Bascule met up again at the campfire to discuss what they’d found and what to do next... talking while the sun went down over MUVEnation bay... We’d done about 4 hours work each, and only got through half the the first activity... still, we're learning as we go...and things are getting interesting... &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8817434451639902092-3401279450758060417?l=woakupgotdresdhadbrekfast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://woakupgotdresdhadbrekfast.blogspot.com/feeds/3401279450758060417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8817434451639902092&amp;postID=3401279450758060417' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/3401279450758060417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/3401279450758060417'/><link rel='alternate' type='text/html' href='http://woakupgotdresdhadbrekfast.blogspot.com/2008/12/road-to-morocco.html' title='The Road to Morocco'/><author><name>Bascule</name><uri>http://www.blogger.com/profile/14538940337814185322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3035/3107395325_acb551c227_t.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8817434451639902092.post-6866342685157808198</id><published>2008-12-09T12:07:00.000-08:00</published><updated>2008-12-09T13:33:12.972-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MUVEnation mvn08'/><title type='text'>Nice legs...</title><content type='html'>&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3206/3094189208_0d0d3d6493.jpg?v=0"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 500px; height: 298px;" src="http://farm4.static.flickr.com/3206/3094189208_0d0d3d6493.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Group 3 (the folk who have some previous experience of Second Life) organised a fashion show as the culmination to their work on digital identity.  The show was held in SL at the JISC Emerge Centre in SL (&lt;a href="http://slurl.com/secondlife/Emerge/76/81/36"&gt;http://slurl.com/secondlife/Emerge/76/81/36&lt;/a&gt;).  It was a great deal of fun.  Bascule got to walk the catwalk as Bhodidharma, who brought Buddhism from India to China, start the Zen tradition along the way (and teaching the Shaolin monks some seriously kick-ass moves).  This was my attempt to turn Bascule from a virtual nonentity into the representation of someone famous; the avatar of an avatar (OK, more accurately the avatar of a bodhisattva, but where the wisecrack in that?)  Other people I knew were at the show, but I finished up spending most of my time with Boudica and Bex, both people I know IRL.  I found it a difficult to strike up conversations; a lot of ‘traffic’ on the local chat, and IMs are easily missed when there’s so much going on.  Maybe there’s a skill here that comes with time, or maybe large group social interaction in SL is difficult.&lt;br /&gt;&lt;br /&gt;Dancing, on the other hand, is easy.  I’d got hold of a rather nice Abranimations Club Dance HUD; better than the dance balls I’ve come across in allowing you a degree of improvisation, throwing in crowd pleasing moves.  It also allows folk to dance in sync with you.  I certainly enjoyed this part of the evening.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3207/3094192384_e53b1ea252.jpg?v=0"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 500px; height: 298px;" src="http://farm4.static.flickr.com/3207/3094192384_e53b1ea252.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;After the show Bascule, Bex and Boudica (spooky… the Three Bears) went to see La Performance in You Are So Beautiful, a Second Life Dance piece by Jie Loon (&lt;a href="http://slurl.com/secondlife/Shakespeare/186/28/581"&gt;http://slurl.com/secondlife/Shakespeare/186/28/581&lt;/a&gt;).  The piece was great.  Watching from the audience was less stirring than getting amongst the dancers; something that the SL camera controls allows.  This was another of those ‘a-ha’ moments when you experience how SL and RL are different – presenting different possibilities and encouraging different ways of thinking.&lt;br /&gt;&lt;br /&gt;I’m still waiting for the big ‘a-ha’ though… the one where I suddenly see how a MUVE fits into facilitating learning in a systematic way. I clearly see how a MUVE can fun, exciting and motivating… all things that make for an excellent start.  I still have some practical concerns about access and safety, both well-rehearsed digital age anxieties when working with younger students.  Actually I don’t have big concerns here, though we need well evidenced, well argued cases to put to those who do have the big concerns – and there are plenty of them out there.&lt;br /&gt;&lt;br /&gt;One of the best cases for understanding the virtual world was put to my by Boudica.  Can you imagine how much more money Tesco would take if you could do your on-line shopping by walking around a virtual shop?  To my mind, the answer is lots… lots and lots… which is why it will happen.  Philip Rosedale (aka Philip Linden) say’s much the same in an interview on TEDTalks (&lt;a href="http://www.ted.com/index.php/talks/the_inspiration_of_second_life.html"&gt;http://www.ted.com/index.php/talks/the_inspiration_of_second_life.html)&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;On July 8th, 2008 Linden Labs and IBM announced that they’d successfully teleported an avatar from Second Life Preview Grid into a virtual world running on an OpenSim server.  (&lt;a href="http://blog.secondlife.com/2008/07/08/ibm-linden-lab-interoperability-announcement/"&gt;http://blog.secondlife.com/2008/07/08/ibm-linden-lab-interoperability-announcement/&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;Someday, I suspect this will be seen as being as significant as Neil Armstrong’s trip to the moon.  For now, having fun is enough; but get ready, ‘cos there’s work to be done…&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8817434451639902092-6866342685157808198?l=woakupgotdresdhadbrekfast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://woakupgotdresdhadbrekfast.blogspot.com/feeds/6866342685157808198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8817434451639902092&amp;postID=6866342685157808198' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/6866342685157808198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/6866342685157808198'/><link rel='alternate' type='text/html' href='http://woakupgotdresdhadbrekfast.blogspot.com/2008/12/nice-legs.html' title='Nice legs...'/><author><name>Bascule</name><uri>http://www.blogger.com/profile/14538940337814185322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8817434451639902092.post-2176641095379915469</id><published>2008-11-28T14:27:00.000-08:00</published><updated>2008-11-29T09:19:48.330-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MUVEnation mvn08'/><title type='text'>An exercise in self-diagnosis... possibly</title><content type='html'>&lt;span style="color:#ffcc99;"&gt;. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:lucida grande;"&gt;I arrived late for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;MUVEnation&lt;/span&gt;, and missed the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;pre&lt;/span&gt;-week 1 activities. By the time I'm signed up, the activities are already hidden. The Module 1 summary asks for my self-diagnosis, and reading the work of others I guess this is something I can no longer get at. I hatch a cunning plan, I’ll simply answer the same question as everyone else and no-one will be any the wiser. I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;snigger&lt;/span&gt; at my own subtlety…&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;em&gt;&lt;blockquote&gt;&lt;span style="font-family:lucida grande;"&gt;&lt;em&gt;&lt;span style="color:#663333;"&gt;"I am your friend. I don’t work in education. You are talking to me about the idea that we all learn from each other, in all kinds of contexts, and that this can often be richer than more formal classroom based learning. I am sceptical. Tell me about an informal learning experience you have had online in which collaboration was involved, show me a concrete example to help me to see what you mean."&lt;/span&gt;&lt;/em&gt; &lt;/span&gt;&lt;/blockquote&gt;&lt;/em&gt;&lt;span style="font-family:lucida grande;"&gt;I have a great example of this.&lt;br /&gt;&lt;br /&gt;A few years ago I got interested in family history. Not only has the web opened up access to resources that would have been impossible to access even a few years ago, it’s opened up access to a whole community of like-mined enthusiasts. I can look up census data, parish records, and the family trees of other researchers, kindly made available to all.&lt;br /&gt;&lt;br /&gt;I want to know about the military uniform my great-uncle Henry is wearing in a photograph, the members of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Rootsweb&lt;/span&gt; UK Military mailing list will look at the photo and help me. &lt;/span&gt;&lt;a href="http://archiver.rootsweb.ancestry.com/th/index/UK-MILITARY"&gt;&lt;span style="font-family:lucida grande;"&gt;http://archiver.rootsweb.ancestry.com/th/index/UK-MILITARY&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:lucida grande;"&gt;&lt;br /&gt;&lt;br /&gt;I need to find out about a street in Hackney in 1840, someone from the East of London Family History Society will help me out. &lt;/span&gt;&lt;a href="http://www.eolfhs.org.uk/"&gt;&lt;span style="font-family:lucida grande;"&gt;http://www.eolfhs.org.uk/&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:lucida grande;"&gt;&lt;br /&gt;&lt;br /&gt;I want to know more about the Elder &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Dempster&lt;/span&gt; fleet in 1920’s – there are enthusiasts out there just itching to tell me. &lt;/span&gt;&lt;a href="http://www.elderdempster.co.uk/"&gt;&lt;span style="font-family:lucida grande;"&gt;http://www.elderdempster.co.uk/&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:lucida grande;"&gt;&lt;br /&gt;&lt;br /&gt;In return, I’m happy to take a Sunday trip out to St Stephen’s church to photograph the spire that was repaired after it was struck by lightning in 1783 by the ancestor of someone in Omaha… Not only have I found out stuff, I’&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;ve&lt;/span&gt; been taught how to find out stuff; not by following a curriculum, but by being pointed at useful resources, by having principles explained, being told where to look, and told how to look. I know an immeasurable amount more about my family history, and about how to find out still more. I take pleasure in sharing what I know with others. So we grow.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-family:lucida grande;"&gt;&lt;img id="BLOGGER_PHOTO_ID_5273849355903063474" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 204px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_o4b47nWr8IQ/STB6DBGGVbI/AAAAAAAAAA0/MtsnWKLO7Ks/s320/AF+Archive+15.jpg" border="0" /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;Left: Grandad Arthur with my Nan &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Nel&lt;/span&gt;&lt;span style="color:#ffffcc;"&gt;....&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;Middle: Great Uncle Henry with Great Aunt Jo&lt;span style="color:#ffffcc;"&gt;....&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;Right: Great Uncle Terry with Great Aunt Olive&lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:lucida grande;font-size:85%;"&gt;&lt;em&gt;Thanks to friends on the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Rootsweb&lt;/span&gt; UK Military History list I know that Henry is wearing the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;pre&lt;/span&gt;-1935 uniform of the Norfolk Regiment. He died at &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Kohima&lt;/span&gt; in Burma on 28 May 1944, aged 31. &lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-family:lucida grande;font-size:130%;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;strong&gt;Addendum&lt;/strong&gt; &lt;span style="color:#666666;"&gt;(&lt;/span&gt;&lt;/span&gt;&lt;span style="color:#666666;"&gt;Friday, 28 November 2008)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:lucida grande;"&gt;I check back to other student's responses to this activity and belatedly realise they've answered three question, not one. The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;sniggering&lt;/span&gt; now seems a little premature... Here's my answers to the other self-assessment questions:&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;em&gt;&lt;span style="font-family:lucida grande;color:#663333;"&gt;"We all explore new technologies, some grab our attention more than others, some seem revolutionary, others simply bore us. Tell us about that new tool, or set of tools, you have just discovered that really excites you, talk about the potential it has to change your work. What do you want to do with it?"&lt;/span&gt;&lt;/em&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;span style="font-family:lucida grande;"&gt;Well Doctor, it's like this... All my life I've had a tendancy towards enthuiasm for new stuff, even when the new stuff does the job less well than the old stuff. Tinkering around at the edge of what's possible, finding out how far it can go. Not that I'm an authentic cutting-edge researcher or anything, but I do like to dabble. New stuff rarely bores me, because newer stuff always comes along.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:lucida grande;"&gt;At the moment I'm keen on Second Life, hence participating in the MUVEnation course. Here's a quote that sums it up, taken from the recently published JISC report &lt;strong&gt;Serious Virtual Worlds - A scoping study.&lt;/strong&gt; &lt;em&gt;“(T)here is a clear need to identify frameworks and models for supporting learning in immersive worlds... In addition, practitioner and learner practice guides to support innovators using these applications would benefit the whole community&lt;/em&gt;”. (de Freitas, 2008). While the technology is absorbing and fun what I'm really interested in is the pedogogy that needs to underpin it. At the moment I don't see that they're very different to those of good pedagogy IRL.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;span style="font-family:lucida grande;font-size:85%;"&gt;de Freitas, S. (2008). Serious Virtual Worlds - A scoping study. Retrieved November 29, 2009, from JISC: &lt;/span&gt;&lt;/em&gt;&lt;a href="http://www.jisc.ac.uk/publications/publications/seriousvirtualworldsreport.aspx"&gt;&lt;em&gt;&lt;span style="font-family:lucida grande;font-size:85%;"&gt;http://www.jisc.ac.uk/publications/publications/seriousvirtualworldsreport.aspx&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:lucida grande;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;em&gt;&lt;em&gt;&lt;em&gt;&lt;em&gt;&lt;blockquote&gt;&lt;em&gt;&lt;em&gt;&lt;em&gt;&lt;em&gt;&lt;span style="font-family:lucida grande;"&gt;&lt;/span&gt;&lt;/em&gt;&lt;/em&gt;&lt;/em&gt;&lt;/em&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;span style="font-family:lucida grande;"&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;span style="font-family:lucida grande;color:#663333;"&gt;"Do you see yourself as a pioneer? Do you think you are more innovative than others in your organisation? Do you think your organisation is lagging behind? Tell us how you feel about this?"&lt;/span&gt;&lt;/blockquote&gt;&lt;/em&gt;&lt;/em&gt;&lt;/em&gt;&lt;/em&gt;&lt;p&gt;&lt;span style="font-family:lucida grande;"&gt;Yes, yes and yes... and I feel pretty damned smug about being so smart. Which illustrates the danger of immersion. While I'm convinced that virtual worlds will sooner or later (probably sooner) play and important part in education I don't yet know exactly how this will work, and I doubt anyone who thinks they've already got the answers (though I'm very happy to listen, 'cos you never know...). It's good to get excited, but a little humility will be appropriate for a while yet.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8817434451639902092-2176641095379915469?l=woakupgotdresdhadbrekfast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://woakupgotdresdhadbrekfast.blogspot.com/feeds/2176641095379915469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8817434451639902092&amp;postID=2176641095379915469' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/2176641095379915469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/2176641095379915469'/><link rel='alternate' type='text/html' href='http://woakupgotdresdhadbrekfast.blogspot.com/2008/11/i-am-your-friend.html' title='An exercise in self-diagnosis... possibly'/><author><name>Bascule</name><uri>http://www.blogger.com/profile/14538940337814185322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_o4b47nWr8IQ/STB6DBGGVbI/AAAAAAAAAA0/MtsnWKLO7Ks/s72-c/AF+Archive+15.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8817434451639902092.post-4434015149745656378</id><published>2008-11-27T10:25:00.000-08:00</published><updated>2008-11-29T09:18:02.613-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MUVEnation mvn08'/><title type='text'>A Trip to the Seaside</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_o4b47nWr8IQ/SS77tuHJzvI/AAAAAAAAAAs/_L0NYdX_ua8/s1600-h/Bascule+at+Boracay.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5273428976588148466" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 187px" alt="" src="http://4.bp.blogspot.com/_o4b47nWr8IQ/SS77tuHJzvI/AAAAAAAAAAs/_L0NYdX_ua8/s320/Bascule+at+Boracay.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;Teleport 101&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;I'm still a bit sceptical. A few of us got together with our mentor today to run through the basics of teleporting around SL. Around ten or so students winked into existence at MUVEnation. I still don't understand why the teleport drops me in the stream. (Note to self, set a landmark at a dry destination and see if that works). I say around ten students, because it was hard to be sure... some tags floated above empty space for several minutes... Some bits of the world arrived almost with a sense of urgency, while others skulked around off-stage and missed their cue. Hardware phenomena I assume; yours, or mine, or Linden's... Avatars intersected in disturbing ways... and the overlaid chat got equally surreal... Maybe this is O'Toole's Corollary of Finagle's Law manifesting in the virtual world through 'lag' - &lt;i&gt;"The perversity of the Universe tends towards a maximum"&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;I'm not big on rules, but it's clear these situations need some; or at least a more developed sense of etiquette. Maybe experience brings with it a shared understanding of good manners that make it possible for multiple avatars to interact more easily. Maybe these early days are inevitably like children working out how to play nicely, talking over each other, running all over the place, bumping into each other, getting frustrated and going off to play in the corner by themselves. Experiential learning is fine, but I worry about the attrition rate... How much more difficult would this be for youngsters? It felt a bit like the first time I was involved in a video conference. Maybe some simple guidelines would help.... "Use chat when addressing the group, IM when addressing an individual" "If you agree, say so... (nodding at your monitor is not an option)". Not quite "Over and out..." formality, but some ground rules.&lt;br /&gt;&lt;br /&gt;In the end, we went to the seaside at Boracay, which was very nice... it's somewhere I'm going back to for a good look around. On first visit, it seemed vell thought through... lots of attention to detail, and lots of fun. And this is why I'm sceptical, but hopeful... You can see the potential in a place like Boracay. But the picture is still rezzing... when I've worked out what it is I'll let you know.&lt;br /&gt;&lt;br /&gt;Bascule... Over and out...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8817434451639902092-4434015149745656378?l=woakupgotdresdhadbrekfast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://woakupgotdresdhadbrekfast.blogspot.com/feeds/4434015149745656378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8817434451639902092&amp;postID=4434015149745656378' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/4434015149745656378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/4434015149745656378'/><link rel='alternate' type='text/html' href='http://woakupgotdresdhadbrekfast.blogspot.com/2008/11/trip-to-seaside.html' title='A Trip to the Seaside'/><author><name>Bascule</name><uri>http://www.blogger.com/profile/14538940337814185322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_o4b47nWr8IQ/SS77tuHJzvI/AAAAAAAAAAs/_L0NYdX_ua8/s72-c/Bascule+at+Boracay.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8817434451639902092.post-6048880674807064463</id><published>2008-11-25T12:50:00.000-08:00</published><updated>2008-11-28T14:09:21.864-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mvn08'/><category scheme='http://www.blogger.com/atom/ns#' term='MUVEnation'/><title type='text'>First Days in Second Life</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_o4b47nWr8IQ/SSxr3DSg9yI/AAAAAAAAAAU/g0srbBugRsw/s1600-h/Bascule+Zazen.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5272707857263949602" style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; WIDTH: 320px; CURSOR: pointer; HEIGHT: 241px" alt="" src="http://3.bp.blogspot.com/_o4b47nWr8IQ/SSxr3DSg9yI/AAAAAAAAAAU/g0srbBugRsw/s320/Bascule+Zazen.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold;font-size:130%;" &gt;First Days in Second Life&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Well, this is how it went… too many hours playing computer and role play games gave me a distinct edge I think, plus a general degree of confidence with computers. Not expertise you understand, just a sort of dogged faith that if I poke around for long enough I can work it out. If it ain’t broke, take it apart and see how it works… (and if it is broke, take it apart anyway). I’ve noticed that I like to come back to the instructions at some point, but I never start there; not with technology, not with flat-pack furniture, and not with Second Life. Movement came easily, but is surprisingly clunky compared to a lot of computer games. Getting the box off my head took a while. Getting a name for my Avatar was the first challenge. Why he’s called Bascule is a post for another time… but I will say that I wanted a name with substance, if only in what it meant to me.&lt;br /&gt;&lt;br /&gt;Manipulating objects is surprisingly easy, though requires a degree of dexterity... The Inventory is easy if you remember using File Manager… Appearance isn’t to hard, but figuring out the complexities of skin and shape took a while. I spent the first few hours absorbed in ‘How do I…” rather than “Who should I talk to…” Typical bloke? Somewhere in those first few hours I met Liro, a Vampire and Renegade Time Lord from Israel (IRL). This was strangely reassuring… we talked about the Masquerade and Kindred etiquette… happy to be on familiar territory.&lt;br /&gt;&lt;br /&gt;Feeling a little more in control I searched Google for other tracks of shared interests… and quickly found several locations. I spent my first evening listening to a talk on Zen and still regularly return to the Land of Enlightenment Meditation Hall. A friend took me dancing on the Titanic, and I visited ISTE Island, though all the action seems to be on Pacific Time. A coupleof days later I went to Sloodle 101 and intend to find out more about that…&lt;br /&gt;&lt;br /&gt;For myself, stumbling around was just fine, and making progress brought a sense of achievement that motivated me to keep going. I guess I had enough transferable knowledge to apply lessons learnt in other contexts to this new experience. Not asking for help was a point of principle; anyone else with Be Strong Be Perfect drivers? I’m now working on the subtleties of animation override, having turned Qavimator up in Google and created an animation to allow Bascule to make a full bow, forehead on the floor, hands above his head. Zendo, not vampire etiquette…&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8817434451639902092-6048880674807064463?l=woakupgotdresdhadbrekfast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://woakupgotdresdhadbrekfast.blogspot.com/feeds/6048880674807064463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8817434451639902092&amp;postID=6048880674807064463' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/6048880674807064463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/6048880674807064463'/><link rel='alternate' type='text/html' href='http://woakupgotdresdhadbrekfast.blogspot.com/2008/11/first-day-in-second-life.html' title='First Days in Second Life'/><author><name>Bascule</name><uri>http://www.blogger.com/profile/14538940337814185322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_o4b47nWr8IQ/SSxr3DSg9yI/AAAAAAAAAAU/g0srbBugRsw/s72-c/Bascule+Zazen.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8817434451639902092.post-5627740123965769455</id><published>2008-11-25T11:42:00.000-08:00</published><updated>2008-11-28T11:48:18.553-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mvn08'/><category scheme='http://www.blogger.com/atom/ns#' term='MUVEnation'/><title type='text'>What do I want with a blog?</title><content type='html'>&lt;strong&gt;&lt;span style="font-size:130%;"&gt;Well?&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Beyond needing one for the course I'm doing... who knows? I can't imagine wanting to share my thoughts with passing hoards.... not that hoards are likely to be passing. Maybe some good reason will happen along. Passing hoards please note, you're unlikely to find anything of interest here... move along now... move along...&lt;br /&gt;&lt;br /&gt;The tag's are there 'cos they have to be... don't ask.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8817434451639902092-5627740123965769455?l=woakupgotdresdhadbrekfast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://woakupgotdresdhadbrekfast.blogspot.com/feeds/5627740123965769455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8817434451639902092&amp;postID=5627740123965769455' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/5627740123965769455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8817434451639902092/posts/default/5627740123965769455'/><link rel='alternate' type='text/html' href='http://woakupgotdresdhadbrekfast.blogspot.com/2008/11/what-do-i-want-with-blog.html' title='What do I want with a blog?'/><author><name>Bascule</name><uri>http://www.blogger.com/profile/14538940337814185322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
